05. Video and computer games



Anderson, C. A. (2004). An update on the effects of playing violent video games. Journal of Adolescence, 27(1), 113-122.

Anderson, C. A. and B. J. Bushman (2001). Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature. Psychological Science, 12(5): 353-359.

Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., . . . Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. In: American Psychological Association.


Other works

Adachi, P. J. C., & Willoughby, T. (2011). The effect of violent video games on aggression: Is it more than just the violence? Aggression and violent behavior, 16(1), 55-62. doi:http://dx.doi.org/10.1016/j.avb.2010.12.002

Beck, V. S., Boys, S., Rose, C., & Beck, E. (2012). Violence against women in video games: A prequel or sequel to rape myth acceptance?. Journal of interpersonal Violence, vol. 27, 15: pp. 3016-3031.

Dietz, T. L. (1998). An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior. Sex Roles, 38(5 - 6), 425-442.

Ferguson, C. J. (2007). Evidence for publication bias in video game violence effects literature: A meta-analytic review. Aggression and Violent Behavior, 12(4): 470-482.

Ferguson, C. J., & Donnellan, M. B. (2017). Are Associations Between “Sexist” Video Games and Decreased Empathy Toward Women Robust? A Reanalysis of Gabbiadini et al. 2016. Journal of youth and adolescence. doi:10.1007/s10964-017-0700-x

Fox, J., & Potocki, B. (2015). Lifetime Video Game Consumption, Interpersonal Aggression, Hostile Sexism, and Rape Myth Acceptance A Cultivation Perspective. Journal of interpersonal violence, 0886260515570747.

Funk, J. B., Baldacci, H. B., Pasold, T., & Baumgardner, J. (2004). Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization? Journal of Adolescence, 27(1), 23-39.

Gabbiadini, A., Riva, P., Andrighetto, L., Volpato, C., & Bushman, B. J. (2016). Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims. PLoS ONE, 11(4), e0152121.

Gentile, D. A., Lynch, P. J., Linder, J. R., & Walsh, D. A. (2004). The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. Journal of Adolescence, 27(1), 5-22.

Jansz, J. (2005). The emotional appeal of violent video games for adolescent males. Communication Theory, 15(3), 219-241.

Jansz, J., & Martis, R. G. (2007). The Lara Phenomenon: Powerful Female Characters in Video Games. Sex Roles, 56(3-4), 141.

Jantzen, G., & Jensen, J. F. (1993). Powerplay: Power, violence and gender in video games. AI & Society, 7(4), 368-385.

Kirsh, S. J. (2003). The effects of violent video games on adolescents: The overlooked influence of development. Aggression and Violent Behavior, 8(4): 377-389.

Kirsh, S. J. (2003). The effects of violent video games on adolescents: The overlooked influence of development. Aggression and violent behavior, 8(4), 377-389.

Lemmens, J. S., Bushman, B. J., & Konijn, E. A. (2006). The Appeal of Violent Video Games to Lower Educated Aggressive Adolescent Boys from Two Countries. CyberPsychology & Behavior, 9(5), 638-641. doi:doi:10.1089/cpb.2006.9.638

Lin, J.-H. (2013). Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes. Computers in Human Behavior, 29(3), 535-543.

Lishner, D. A., Groves, C. L., & Chrobak, Q. M. (2015). Are violent video game-aggression researchers biased? Aggression and violent behavior, 25, Part A, 75-78. doi:http://dx.doi.org/10.1016/j.avb.2015.07.010

Uhlmann, E., & Swanson, J. (2004). Exposure to violent video games increases automatic aggressiveness. Journal of Adolescence, 27(1), 41-52.

Van Mierlo, J., & Van den Bulck, J. (2004). Benchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play. Journal of Adolescence, 27(1), 97-111.