Note: For items on men’s use of internet pornography, sexuality-related internet use, men’s rights and fathers’ rights online, and so on, see other sections of this bibliography.
Bada, M., Chua, Y. T., Collier, B., & Pete, I. Exploring Masculinities and Perceptions of Gender in Online Cybercrime Subcultures.
Blackburn, G., & Scharrer, E. (2019). Video game playing and beliefs about masculinity among male and female emerging adults. Sex Roles, 80(5-6), 310-324.
Bogen, K. W., Williams, S. L., Reidy, D. E., & Orchowski, L. M. (2021). We (want to) believe in the best of men: A qualitative analysis of reactions to #Gillette on Twitter. Psychology of Men & Masculinities, 22(1), 101.
Condis, M. (2015). The politics of gamers: identity and masculinity in the age of digital media. University of Illinois at Urbana-Champaign,
Condis, M. (2018). Gaming masculinity: Trolls, fake geeks, and the gendered battle for online culture: University of Iowa Press.
Dashiell, S. (2023). Discussions of Fantasy Characters and Demonstrations of a Defensive Hybridity in Gamer Masculinity. The Journal of Men’s Studies, 31(1), 25–43. doi:10.1177/10608265221084017
Dematagoda, U. (2017). Revenge of the Nerds: Recidivist Masculinity, Identity Politics and the Online ‘Culture Wars’. Journal of Extreme Anthropology, 1(3), 139-148.
Gilbert, M. A., Giaccardi, S., & Ward, L. M. (2018). Contributions of game genre and masculinity ideologies to associations between video game play and men’s risk-taking behavior. Media Psychology, 21(3), 437-456.
Gruys, K., & Munsch, C. L. (2020). “Not Your Average Nerd”: Masculinities, Privilege, and Academic Effort at an Elite University. Sociological Forum, 35(2), 346-369. doi:10.1111/socf.12585
Harmer, E., & Lumsden, K. Online Culture Wars: The Rise of the Alt-Right, Trumpism and White Masculinities. Online Othering: Exploring Digital Violence and Discrimination on the Web, 35.
Hellman, M., & Majamäki, M. (2016). Ordinary men with extra-ordinary skills? Masculinity constructs among MMORPG-gamers. Journal of Research in Gender Studies, 6(2).
Iveson, M., & Formato, F. (2022). Men of today, soyboys of tomorrow: Constructions of masculinities in YouTube responses to Gillette’s The Best Men Can Be. Discourse, Context & Media.
Johnson, R. (2012). Video gaming: Representations of masculinity. In M. Kosut (ed.), Encyclopedia of gender in media. (pp. 410-412). Thousand Oaks, CA: SAGE Publications, Inc. doi: http://dx.doi.org/10.4135/9781452218540.
Kendall, Lori. (1999). ‘The Nerd Within’: Mass Media and the Negotiation of Identity Among Computer-Using Males. Journal of Men’s Studies, 7(3), Spring.
Kendall, Lori. (1999). Nerd Nation: Images of Nerds in US Popular Culture. International Journal of Cultural Studies. Volume 2(2): 260-283.
Kendall, Lori. (2000). ‘Oh No! I’m a Nerd!’ - Hegemonic Masculinity on an Online Forum. Gender & Society. 14(2):256-274, Apr.
Kendall, Lori. (2002). Hanging Out in the Virtual Pub: Masculinities and Relationships Online. Berkeley: University of California Press.
Kian, E. M., Clavio, G., Vincent, J., & Shaw, S. D. (2011). Homophobic and sexist yet uncontested: Examining football fan postings on Internet message boards. Journal of Homosexuality, 58(5), 680-699.
Kibby, Marj. (1998). Representing Masculinity. http://www.newcastle.edu.au/department/so/kibby.htm.
Kibby, Marjorie, and Brigid Costello. (1999). Displaying the phallus: Masculinity and the performance of sexuality on the Internet. Men and Masculinities, 1(4), April, pp. 352-364.
Lie, Merete. (1995). Technology and Masculinity: The Case of the Computer. European Journal of Women’s Studies, 2(3), August, pp. 379-394.
Maloney, Marcus, Steve Roberts, and Timothy Graham. (2019). Gender, Masculinity and Video Gaming: Analysing Reddit’s r/gaming Community. Palgrave Pivot.
Mendick, H., Ottemo, A., Berge, M., & Silfver, E. (2021). Geek entrepreneurs: the social network, Iron Man and the reconfiguration of hegemonic masculinity. Journal of Gender Studies, 1-13. doi:10.1080/09589236.2021.1981836
Palmer, Z. D. (2021). ‘I don’t like to separate myself by gender’: how women navigate hybrid masculinities in the brony community. Journal of Gender Studies, 1-12. doi:10.1080/09589236.2021.1979480
Patton, D. U., Eschmann, R. D., & Butler, D. A. (2013). Internet banging: New trends in social media, gang violence, masculinity and hip hop. Computers in Human Behavior, 29(5), A54-A59.
Scheibling, C. (2019). Doing Fatherhood Online: Men’s Parental Identities, Experiences, and Ideologies on Social Media. Symbolic Interaction.
Scheibling, C. (2019). The culture of fatherhood 2.0: exploring the “tiny public” of dad bloggers in North America. Feminist Media Studies, 1-18.
Trott, V. A. (2021). ‘Gillette: The best a beta can get’: Networking hegemonic masculinity in the digital sphere. New Media & Society, 0(0), 1461444820978293. doi:10.1177/1461444820978293
White, M. (2019). Producing Masculinity: The Internet, Gender, and Sexuality. Abingdon: Routledge.
Wilson, Brian. (2002). The “Anti-Jock” Movement: Reconsidering youth resistance, masculinity, and sport culture in the age of the Internet. Sociology of Sport Journal, 19, pp. 206-233. (got copy)
Wilson, K. (2018). Red Pillers, Sad Puppies, and Gamergaters: The State of Male Privilege in Internet Fan Communities. A Companion to Media Fandom and Fan Studies, 431.
Zestanakis, P. (2023). “Affluent and Tender Online”: Instagramming Celebrity, Masculinity, and Fatherhood in Contemporary Greece. The Journal of Men’s Studies, 31(1), 108–129. doi:10.1177/10608265221101383